ARCHITECTURE OF TIME: FROM MOTION PICTURE TO COMPUTER ANIMATION

Ada Kwiatkowska

Abstract

The architecture of the digital era, exploring the dimension of time, refers to the concept of so-called time-based art. Present computer technologies allow one to simulate the space-time transformation of architectural objects connected with observer's movement and to create dynamic movable spatial structures by applying smart materials and technologies to architecture. Based on the structural analysis of dynamic mutual relations between the observer, the architectural object, and the context, connected with comparative and critical analysis of modern trends, different types of architecture of time are distinguished. These types are derivatives of the expression of time in three-dimensional space and assumptions related to the degree of changeability and dynamics of the spatial structures (kinaesthetic, kinematic, and kinetic forms), and depend on the expression tools used in the creation and simulation of the variability of forms. Time-based architecture of the information age will explore the idea of streaming architecture.

Article:

Kwiatkowska, Ada (2023). Architecture of time: from motion picture to computer animation, Architectus 2023, no 4, pp.117-126 (drawing by Ada Kwiatkowska)                   

 

 

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